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Animation direction

PS5 Animation

The sequence is built around layered blue forms, light specs, and a gradual shift from OLED black into a richer blue field. The motion should feel deliberately staged, with anticipation before the foreground text would appear.

Principles of animation

  • Slow in and slow out for natural movement.
  • Anticipation before the main foreground moment.
  • Staging so the viewer understands where to look.
  • Arcs instead of straight mechanical motion.
  • Timing that makes the short intro feel intentionally designed.

Four dot types

  1. Two overlapping blue blurred dots.
  2. A blue dot that starts much larger and sharper, then gets smaller and becomes blurred as it fades.
  3. A closer light spec that appears larger and more blurred.
  4. A farther light spec with less blur, allowed to vary in size.

Sequence notes

  1. Dot types 1 and 2 fade away while light specs 3 and 4 remain visible. Dot 3 begins mostly on the right side, then spreads across the screen.
  2. A light ray begins forming from the top left.
  3. The light ray becomes more visible while the light dots continue moving.
  4. All dots start to blur, and the background shifts from OLED black toward blue to anticipate the incoming foreground text.
  5. The dots form a wave pattern moving from bottom left to top right, making it clear that this short intro was crafted specifically for the connect-controller and select-user screen.